
Homeworld has the Crystalline Caverns, Crystal Forest, and Crystal Reef planetary features. Start the game with the Fusion Power and Fusion Missiles technologies. This civilization achieved Nuclear Fusion during their Atomic Age. Species homeworld will be, like event generated species, labeled as 'Unknown' in the species tab. 'Homeworld', as in the world the civilization starts with, will have the Noxious Swamp and Toxic Kelp planetary blockers to further express how the species didn't originate on the planet. Each system has an anomaly that will play a part in event chains around trying to discern the true origins of the species. The two guaranteed habitable worlds in neighboring systems are instead populated by Pre-FTL civilizations of your own species. This civilization's founding species is not native to the planet it's culture evolved on. Start the game with the Administrative AI and AI-Controlled Colony Ships technologies.ĪNY Materialist (because of how Paradox has Spiritualist in the game) By the Early Space Age they had already build and utilized an Administrative AI for academic installations. The crafting of a new intelligence is something this civilization took very well to. Replaced with more specific starts for customization. All currently conceptualized and not yet made into a mod.
